Tomb Raider muss einmalig über Valves Online-Plattform Steam aktiviert werden. Zwar dürfen sie das Spiel anschließend auf beliebig vielen. Das Spiel ist Überragend!!! Grafisch und Story mäßig hervorragend Wer schon damals die Tomb Raider Spiele geliebt hat wird von diesem Spiel überwältigt. Ein Gratis-Wochenende konnte offenbar viele Spieler von Hunt überzeugen, während andere noch den zweiten Teil des Tomb-Raider-Reboots nachholen.
Tomb RaiderDas Spiel ist Überragend!!! Grafisch und Story mäßig hervorragend Wer schon damals die Tomb Raider Spiele geliebt hat wird von diesem Spiel überwältigt. Tomb Raider muss einmalig über Valves Online-Plattform Steam aktiviert werden. Zwar dürfen sie das Spiel anschließend auf beliebig vielen. Ein Gratis-Wochenende konnte offenbar viele Spieler von Hunt überzeugen, während andere noch den zweiten Teil des Tomb-Raider-Reboots nachholen.
Tomb Raider Spiel Alles in Tomb Raider VideoTomb Raider 3 Abend (komplettes Spiel)
Paysafecard Aral Boni wie auf dem Desktop Tomb Raider Spiel Anspruch nehmen. - NavigationsmenüAnsichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Shadow of the Tomb Raider: Definitive Edition (PS4) Mar 18, | by Square Enix. out of 5 stars PlayStation 4 $ $ Get it as soon as Mon, Dec Das Spiel ist die konsequente Fortsetzung des TOMB RAIDER Reboot's aus dem Jahr Lara Croft ist gerade dabei die Ereignisse auf Yamatai zu verarbeiten und sucht nach einem Beweis für das Leben nach dem Tod. Dabei kommt sie einer uralten Legende auf die Spur. Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time. It went on to sell over 7 million units worldwide. Tomb Raider II was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units. Tomb Raider - auf GIGA findest du alle Informationen zum Thema Tomb Raider auf einen Blick. Stöbere in aktuellen News und Artikeln zu Tomb. Action Adventure Casual Indie Massively Multiplayer Racing RPG Simulation Sports Strategy More Popular Tags Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor. - 96% of the 1, user reviews in the last 30 days are positive. Tomb Raider 2 will test the best action gamers out there and stands a good chance of frustrating the heck out of the rest of us. It excels in graphical beauty, complex and creative level design, and a richly-rendered virtual world, but it has taken the original Tomb Raider to a new level of challenge that will likely be inappropriate for many /10(15). Tomb Raider shocked the gaming world with its wildly different 3D third-person adventure-platforming action. Developed by Core Design Ltd. and published by Eidos Interactive, the Tomb Raider series has continued on utilizing the same elements that made the first game so successful. Tomb Raider, also known as Lara Croft: Tomb Raider between and , is a media franchise that originated with an action-adventure video game series created by British gaming company Core bozemansalvage.comly owned by Eidos Interactive, then by Square Enix after their acquisition of Eidos in , the franchise focuses on fictional British archaeologist Lara Croft, who travels around the world Developer(s): Core Design, Crystal Dynamics, . Computer Bild Spiele. Filme, Bücher, Games. Die Redakteure bemängelten, dass das Spiel zu actionlastig geworden sei.
While The Lost Dominion was undergoing preliminary development, the negative reception of The Angel of Darkness caused the trilogy to be scrapped.
Development continued while Core Design staff were working on the platformer Free Running. It was suggested by staff that Eidos did not want to let outside developers handle the franchise.
Lara Croft is the main protagonist and playable character of the series: she travels the world in search of forgotten artifacts and locations, frequently connected to supernatural powers.
She has brown eyes and brown hair worn in a braid or ponytail. The character's classic outfit consists of a turquoise singlet, light brown shorts, calf-high boots, and tall white socks.
Recurring accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and twin pistols. Later games have multiple new outfits for her.
In other media, Croft was voiced by Minnie Driver in the animated series and portrayed by Angelina Jolie and Alicia Vikander in feature films.
Multiple models and body doubles have portrayed Croft in promotional material up until the reboot in Eight different real-life models have portrayed her at promotional events.
The circumstances of her first adventures, along with the drive behind her adventures, differ depending on the continuity. In the original continuities, she is on a plane that crashes in the Himalayas: her journey back to civilization against the odds help to begin her journey towards her adult life as an adventuress and treasure hunter.
Shortly after these books she was disowned by her family. The circumstances of her survival were originally part of the game, but were cut due to time constraints and the pushing of the publisher Eidos.
In the Legend continuity, her mother Amelia was involved in the crash, and she is partially driven by the need to discover the truth behind her mother's disappearance and vindicate her father's theories about Amelia's disappearance.
In the reboot continuity, Lara's mother vanished at an early age, and her father became obsessed with finding the secrets of immortality, eventually resulting in an apparent suicide.
Lara distanced herself from her father's memory, believing like many others that his obsession had caused him to go mad.
After studying at university, Lara gets an opportunity to work on an archaeology program, in the search for the mythic kingdom of Yamatai.
The voyage to find the kingdom results in a shipwreck on an island, which is later discovered to be Yamatai, however the island is also home to savage bandits, who were victims of previous wrecks.
Lara's attempts to find a way off the island lead her to discover that the island itself is stopping them from leaving, which she discovered is linked to the still living soul of the Sun Queen Himiko.
Lara must find a way to banish the spirit of the sun queen in order to get home. The aftermath of the events of the game causes Lara to see that her father was right, and that she had needlessly distanced herself from him.
She decides to finish his work, and uncover the mysteries of the world. The gameplay of Tomb Raider is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps.
These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level.
Lara can swim through water, a rarity in games at the time that has continued through the series. The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances.
This basic formula remained unchanged through the first series of games. Angel of Darkness added stealth elements. For Legend , the control scheme and character movement was redesigned to provide a smooth and fluid experience.
One of the key elements present was how buttons for different actions cleanly transitioned into different actions, along with these moves being incorporated into combat to create effects such as stunning or knocking down enemies.
Quick-time events were added into certain segments within each level, and many of the puzzles were based around sophisticated in-game physics.
Using this set-up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat.
The gameplay underwent another major change for the reboot. Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay, yet tombs were mostly optional and platforming was less present in comparison to combat.
The combat was redesigned to be similar to the Uncharted series: the previous reticle-based lock-on mechanics were replaced by a free-roaming aim.
Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of Indiana Jones , so Gard changed the character's gender.
Her design underwent multiple revisions and redrafts during early development. Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing.
Gard left Core Design in to found his own gaming company Confounding Factor , and was replaced by Stuart Atkinson. Over the next three years, Core Design was committed to delivering a Tomb Raider game annually, putting considerable strain on staff.
After the critical backlash of The Angel of Darkness , Eidos decided to take production of the Tomb Raider series out of Core Design's hands and give it to another subsidiary studio.
Production of the next game was given to Crystal Dynamics , a studio that had made its name with the Legacy of Kain series.
He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make.
Alongside Underworld , the team decided to create a new subseries that featured the character of Lara Croft while not using the Tomb Raider moniker and using the aesthetics of the Legend continuity.
He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song.
Its simplicity made rearrangements and orchestrations easy. For his work on the first three Tomb Raider games, he was given fairly minimal briefs, and for Tomb Raider III he was working on the game as a freelancer as he had left the company.
He composed the opening theme for The Last Revelation , saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting.
Tomb Raider II is being developed by Core Design programmers of the first Tomb Raider game , and the Design boys continue to make Lara look like a dream even as she battles rendered 3D nightmares.
TR fans will play via the same behind-Lara views, and in the prelim versions, the camera still tracked automatically, so you may encounter those famous off-screen Tomb Raider firefights.
They say if it ain't broke don't fix it, and Eidos and Core certainly seem to agree. In TRII, the gameplay enhancements are few, but with one major addition: Not only will Lara retain her outstanding multidirectional leaping ability and all her other moves including extensive underwater swimming , she'll also be able to scale walls vertically and laterally like a rock climber.
In the original Tomb Raider the monsters and bad guys were mean but their in-game population was lean. In Tomb II, there will be a population explosion!
Lara will face a horde of foes who are human, animal, and Animals include leopards, eels, sharks, and giant spiders. The whatever?
How about the Yeti abominable snowman and humanoid reptiles? In order to beat these beasts, Lara will pack major firepower.
In addition to her standard pistols, she wields dual machine pistols and double Uzis, too. Lara also has a special treat for underwater foes: a wicked harpoon gun.
But when the going gets really tough, she goes military with an Ml6 automatic rifle or a grenade launcher. So far, Tomb II looks like a can't-miss opportunity for Raider fans who crave brain-rattling puzzles and finger-spraining shootouts.
Looking for adventure? Once again, prepare to enter the Tomb. The Dagger of Xian: Believed to have once been used by an unnamed tyrannical emperor in China before its seizure by Tibetan Warrior Monks.
Legend has it that the dagger was restored to a secret resting-place within the Great Wall. Reportedly, a fanatical cult called the Fiama Nera worships this mythic artifact for its reputed magic powers.
Lara Croft, freelance adventurer and acquirer of archaeological antiquities, has uncovered a clue to the location of the mysterious Dagger of Xian.
Her quest for the mythical artifact begins at the Great Wall of China where she discovers a locked passageway to an ancient temple, possibly the hiding place of the Dagger of Xian.
However, an impenetrable door blocks the way to the trophy room, and Lara also encounters members of the infamous Fiama Nera, who will stop at nothing to find the dagger.
She learns that the key to the door may be the property of deceased magician Gianni Bartoli, whose residence is Venice, Italy.
Lara's search will take her to the Venetian canals, a floating deep-sea salvage rig, a shipwreck on the ocean floor, the eerie catacombs beneath a Tibetan monastery, and a subterranean land called the Floating Islands.
But as Lara--and you--will discover, these are the least of the lethal dangers awaiting as she chases the Dagger of Xian. Lara Croft is back in Tomb Raider 2 with her guns ablaze and a host of new features.
These early screens show some vast and eerie worlds, and word has it that Lara will also be able to climb, which should mean that the environments will be even more expansive.
Although not available until early next year, Tomb Raider 2 will likely be one of the hottest, most anticipated titles of The time has finally come to stop gawking at Lara Croft and start some serious game-4 playing with her.
In a season of video game sequels, Tomb Raider II ranks as one of the best Now Dr. Croft seeks the fabled Dagger of Xian, an ancient artifact with a monstrous secret.
Her epic quest explores 18 danger-filled areas, with exotic locales that include the Great Wall of China, the canals of Venice, and the foothills of the Himalayas.
Of course, Lara's not the only one who craves the Dagger. TRII easily outdoes the original Tomb Raider in the sheer number of enemies, traps, and physical challenges.
Beasts of the animal and human kind dog her every step of the way. Tigers, eagles, and great white sharks are among the creatures who want to maul Lara; baseball-bat-swinging thugs, pistol-packing assassins, and kung-fu monks are among those who just want to brawl with Lara.
The robotic enemy A. The traps in TRII induce far more panic than those of the original. Boulders chase you between crushing spiked walls and your oxygen threatens to run out when you're 40 fathoms deep.
Lara must run, leap, and ferret out hidden switches to avoid ever-present death. Tomb Raider bei Amazon. Unsere letzten Tweets Tweets von tombraidergame.
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Browse Browse. Community Hub. As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
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This mode allows the player to receive voice instructions while practicing the basic control of Lara. A new feature in this sequel is the ability to drive vehicles, including a motorboat and a snowmobile.
Rather than generic caves and caverns, real life locations, such as the Great Wall of China, Venice, and Tibet, are used as backdrops in this game.
True to the spirit of the original Tomb Raider, the 3D accelerated graphics are really a feast for the eye. Combat also add up to the excitement, especially when Lara gets herself into a tight spot.
The possibility of saving the game at any point improves the playability and reduces the need for cheating, unless the player just wants to browse each level before moving on to the next.
Although there is no option to select the difficulty level to control the artificial intelligence of Lara's enemies, the levels are designed so that they gradually become more difficult, thus providing you an opportunity to progressively improve your skill in order to successfully finish the game.
As with the original game, the switch and moving block puzzles tend to become somewhat repetitive as you move along the levels.
Puzzles involving various artifacts other than keys are introduced probably in an attempt to alleviate this repetition, but the end result is debatable.
Avoiding traps and figuring your way along the levels by jumping, swinging, and shooting away at human and animal attackers is quite sufficient to keep interest in the game going.
Clipping is unfortunately still a major problem. Lara can sometimes walk through a tyrannosaur or part of her body can disappear behind a cliff or wall.
It is still a very good one. Game screenshot. Eidos Interactive THQ. MobyGames Wikipedia. This game includes violence.
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